| 14 January 2010

After getting over my initial disappointment at this game not being a Noah's Arc Sim, I jumped in to the online demo for Army of Two: The 40th Day with some level of excitement. While the first release in what I can only expect to be the gripping saga of Salem and Rios was pretty ho-hum, I liked the fact that it focused on co-operative play. I mean, in what other game can you find a button reserved solely for post-firefight fist bumps?

Unfortunately in this post-Call of Duty: Modern Warfare 2 world that we live in, the good intentions of the folks at EA Montreal just don't replace the absolutely sluggish controls. I hate to say that this one thing can ruin what might be an otherwise standard co-op shooter, but it really does boil down to that.
If you are part of the 90% of gamers out there who have played COD, Assassin's Creed, Fallout 3 or any of the Uncharted games, then you know what responsive gameplay is. And if you know what it is to play with relatively good accurate controls are it is very hard to spend much time with Army of Two.
Aside from the laggy control, things like the plot, graphics and "acting" of this sequel are decent. The co-op elements have been juiced a little-- you now have the ability to make snap-decisions mid-game which will decide episode outcome. For instance, in the demo you are initially trained by a fellow mercenary for most of the trial. By the end you recieve a message over your headset to either kill this nice guy who just offered to buy a round after the mission, or put one in his ear for some extra dough. The cool thing is that the first player to hit the "yes" or "no" button is the decider, Player 2 just has to go along with it. It all carries out in cutscenes, but it's cool tweak to throw between to poeple playing online.
Should you check out this demo? For sure, it can't hurt to give it a play, but I would say your time would be better spent replaying Uncharted 2 than with this one, folks.
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