| 27 February 2010

I've spent a couple hours with F.E.A.R. 2: Project Origin, and despite the fact that the HUD is the most annoying thing ever, I might end up finishing it. When I first played the demo a year ago, I had promised myself that I was never going to play the full game, for fear of crapping my pants. Out of fear. You see, I don't really mind crapping my pants, but my wife hates to do laundry. I have a hard time with ghosts, and scary things just popping up out of nowhere. The game's sound effects don't help either; I HATE that sound made famous by The Ring, which is a creepy mix between a dog whistle and guitar feedback. Luckily, a lot of the scares don't come out of nowhere, and there's usually the "everything goes fuzzy" cue right before my little heart goes pitter-patter.
The gameplay itself is standard FPS, although it feels much more loose than I remember. I'd even go as far as calling it "loosey goosey". There are a few combat elements that are just plain broken; I never want to throw another grenade in this game, ever. There is a slo-mo feature that turns the game from fairly easy (I am playing it on Easy, of course) to ridiculously easy. It even makes the bad guys glow blue, further making them perfect bullet sponges.
The thing that makes me want to keep playing the game is that it's going by really quickly. After two quick sit-downs, I'm nearly 25% done with the game already, with nice little 15G achievements strewn about every 20 minutes or so. The story is mildly compelling, and even though I never played the first game, I don't feel like I'm missing much. All in all, this is a solid FPS whose scares make it a much more memorable experience than I expected.
Plus, the obscene amount of gore is pretty amusing:

BAM!
| < Prev | Next > |
|---|





