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It isn't often that we here at Easy Towers feel compelled to give advice, but occasionally we come across some useful information, and being the benevolent types that we are, decide to share it with you.
With this in mind, I have decided to pass on some of the tips I learned for dealing with those frustrating chase sequences in Silent Hill: Shattered Memories. Hopefully, these should make these sections easier -- and by extension, more fun -- for you. Enjoy!


Learn the shortcuts.
In the game, your phone has a pretty wide range of uses, and some of the most useful/most often used applications have been assigned to shortcuts on the D-pad, which are described below:

Up: Lets you make phone calls.
Down: Used to look behind you. It's a neat touch, but you'll never need to use it
Right: Opens up your phone's camera, which is used to solve puzzles and take pictures of ghosts.
Left: Brings up your phone's GPS system. Pressing A whilst using the GPS system opens up the map.

Use the map.
At first, the phone's GPS system seems completely useless during the chase sequences, as it slows you down to a crawl, and lets enemies catch up with you. However, opening up the map during chase sequences gives you several advantages:
1. It lets you see the area more clearly, which gives you a better idea where the exit is.
2. It pauses the game which gives you some much needed time to think
3. It allows you to do some planning...

Plan your route.
When you have the map open, you can use the Wii remote to draw a route on your map.
Bearing in mind that doors appear on the map as small black dots, you can plan a route directly from the start of the maze to the exit. Whilst you won't be able to follow this route directly, it will give you an indication as to whether you're heading in the right direction if you get turned around.

Use the interactive scenery.
Occasionally, you'll come across elements of scenery which you can interact with (bookcases etc.). Interacting with these (by gesturing with the nunchuk) will cause you to tip said object over. This is used to slow down any creatures that are right behind you, and if you can build up a bit of distance between you and the monsters early on in the chase sequences, you can sometimes get out before the monsters get a chance to really harass you.

Use flares wisely.
When navigating the mazes, you'll sometimes come across flares, which are used to keep enemies at bay. These can be useful when you are cornered, but remember that whilst holding a flare, you are unable to check your GPS and map. If possible, get your bearings before you light the flare – you're likely to wind up getting horrifically lost if you don't.

Try not to panic.
The chase sequences can be particularly nerve-wracking, and this is especially true of some of the later sequences, which won't let you through the exit until you solve a puzzle – usually accomplished by heading back into the maze and getting lost all over again! However, it's important to try and stay calm; getting flustered will only get you lost and/or killed.

I can't guarantee that these tips will solve all of your woes when it comes to the chase sequences, but they should help.  Agree?  Disagree?  Feel free to leave a comment and let me know what you think.