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Available For Download this Week: Scrap Metal (XBLA) & After Burner Climax (PSN)
Written by Steven McKay   
Tuesday, 09 March 2010 04:15


That's right, folks! It seems that this week, we have ourselves something special: we have ourselves a two-fer!.

On XBLA this week, we have Scrap Metal, the latest game from developers Slick (the developers responsible for N+), and the game looks to be like a mixture of top-down racer (think Micro-Machines or Pole Position), and Twisted Metal. The game will be available from the Xbox Live Marketplace from Wednesday 10th of March, and will cost 1200MSP. Check out the trailer for this below:



On the other hand, PSN will see Sega's HD re-release of arcade classic After Burner, with the release of After Burner Climax. This also releases on Wednesday, though there is no word yet on pricing. Anyone interested in some arcadey, aerial dog-fighting action -- in super-shiny HD -- should check the video below:



 
Why Did We Ever Break Up?
Written by Mark Hill   
Tuesday, 09 March 2010 00:42

Is there a  game that you guys wish you were still playing? One where you got to the end and just said to yourself, "No, that can't be it. Now what am I supposed to do?" like you were just unexpectedly laid off from a job?

I ask this because for some reason, I'm been feeling very nostalgaic about Far Cry 2 lately. I don't know why, but it feels like there has been a void in my life that has gone unfilled since I finished that game, which is weird, because the ending was the only bad thing about the game.

Usually, even if I really like a game, by the end I'm often just waiting for it to end. This happened with Bioshock, Assassin's Creed 2, Uncharted, and probably some other amazing games. Is anyone feeling me with this?
 
A Half-Hearted FFXIII Review Roundup
Written by Russ Crandall   
Monday, 08 March 2010 19:20


Like most of the gaming world, I can't wait to play Final Fantasy XIII when it drops tomorrow (lucky Giang, tomorrow is today for him!). I haven't played a Final Fantasy game since Final Fantasy X, waaay back in 2001, and I've been looking into getting into a linear, story-based RPG since my bouts with a couple Tales games last year. I went to look for some reviews, just to get a feel for what the critics initially think of the game.

Although IGN sometimes gives skewed reviews (in hindsight, was Grand Theft Auto IV really a "perfect" 10.0 game?), I still tend to check their reviews first. Unfortunately, that didn't happen due to some technical troubles. I then checked Gamespot's review, and was surprised to see an 8.5 out of 10. I mean, that isn't a wholly bad review, especially considering that Gamespot reviews their games a little low from time to time, but let's do some fact-checking:

Final Fantasy VII: 9.5 (IGN) / 9.5 (Gamespot)
Final Fantasy VIII: 9.0 (IGN) / 9.5 (Gamespot)
Final Fantasy IX: 9.2 (IGN) / 8.5 (Gamespot)
Final Fantasy X: 9.5 (IGN) / 9.3 (Gamespot)
Final Fantasy X-2: 9.5 (IGN) / 8.1 (Gamespot)
Final Fantasy XI: 8.8 (IGN) / 8.2 (Gamespot)
Final Fantasy XII: 9.5 (IGN) / 9.0 (Gamespot)

So if we were to base Final Fantasy XIII's score on Gamespot's precedence, this games stands somewhere between Final Fantasy XI (ugh) and Final Fantasy IX (one of my personal favorites). The jury's still out, but Metacritic is currently showing a metascore of "83", so you can draw your own conclusions.
 
It's Almost Here...
Written by Steven McKay   
Monday, 08 March 2010 18:10


At this precise moment in time, it's 11pm here in the UK, and my Blur multiplayer beta is 12% through its download. Given that the file is a sizeable 1.44Gb, it's a safe bet to assume that I won't be playing it today. However, you can rest assured, dear readers, that I'll be posting my impressions as soon as I've had a chance to get to grips with the game.

Soon, my pretties... Soon!
 
Review: Silent Hill: Shattered Memories (Wii Version)
Written by Steven McKay   
Monday, 08 March 2010 15:20


Silent Hill: Shattered Memories is the seventh game in the Silent Hill series, and is the second game by developers Climax, who were responsible for the PSP/PS2 game Silent Hill: Origins. However, Shattered Memories is a unique entry into the Silent Hill series for a couple of important reasons: it is the first time the series has appeared on a Nintendo platform; and the game is also a re-imagining of the first Silent Hill game, and marks the start of what could essentially be a series re-boot for the franchise.

As another first for the series, the game plays distinctly differently from all of the others, in that it has been developed from the ground up to make use of the Wii remote, whilst the game itself is split into two distinct gameplay types: slow-paced search segments, and more action-orientated chase segments.  

In terms of the game's control scheme, the developers have opted for a Resident Evil 4 style, over-the-shoulder camera, and the Wii remote is used as a pointer to aim your flashlight at objects of interest on-screen. For the vast majority of the game, you'll find yourself creeping through the darkness with your flashlight in hand.  During the search sequences, the control scheme works really well, and really lends itself to helping create an eerie, foreboding atmosphere. By contrast the chase sequences – while being the game's sole method of putting you in any real sort of danger – only really manage to dilute the atmosphere created by the search sequences, and often the difficulty of these sequences makes them almost no fun to play through.

Read more...
 
Review: Prince of Persia "Epilogue" DLC
Written by Russ Crandall   
Sunday, 07 March 2010 22:07


I don't know about you, but I really liked Prince of Persia, the 2008 current-gen franchise reboot. It had its fair share of detractors, but in the end I thought it was a beautiful, simple game with an exceptional ending. I was really looking forward to the sequel(s), and was upset when I heard that the next installment in the PoP franchise would be based on the Sands of Time storyline and not this new reboot. So I decided to download the "Epilogue" DLC and have some closure.

Story-wise, the game picks up right where the retail game ended, and I wouldn't have it any other way. Unfortunately, there isn't complete closure to the story, but it's still fun to jump right back into a game and continue the story without having to wait for (or pay the full price for) a true sequel. I'm really glad that Ubisoft at least gave us this to satisfy the fans.

If you didn't like the first game because it's too easy, then I have some good news for you: this DLC is about twice as hard as anything you'll find in the real game (excepting the boss fights, which are par for the course). The platforming combo strings run several minutes in length, and several of them require real skill, unlike most of the retail game. There is a new "launchpad" power (too lazy to look up the real name, but you know what I mean if you've played the game); this purple pad will launch you to another area as well as create new platforms for you to run across. It's a nice little addition.

There aren't any orbs to collect in this DLC, but instead they have something even better - they added these hidden panels ("frescos") for you to find and run across for bonus achievement points. The frescos are cleverly hidden away from the path of the game, which means you'll spend a lot of time looking around and thinking of new ways to get to these hidden spots. For such a fundamentally linear game, these panels were really refreshing.

Overall, the DLC lasts about three hours (be warned, there's a secret achievement for completing it in under two hours, and I didn't get it), and it's well worth it if you enjoyed the retail game.
 
Oh-For-Three There, DICE
Written by Mark Hill   
Saturday, 06 March 2010 13:36

Why does every freaking Battlefield game have server issues when it first releases? Bad Company 1 had problems, 1943 had problems, and now I've been staring at the window you see above for the last ten minutes trying to get in a game of Battlefield: Bad Company 2.

Come on, guys, this is your coming out party! You should be ready for the flood of players in the first few weeks. I woke up early (yes, 10:20 is early to me), just so I could play while the lady was still sleeping, but all that is out the window now. Next time, let's get our shit straight, ok?

Update: Ok, I finally get in a match, and what do I see? THAT ALL OF MY UNLOCKS AND XP HAVE BEEN RESET TO ZERO! What the hell is going? One more thing, when I stab someone, the game hasn't been giving me their dog tags, which is one of the best things about the game. That's really annoying,
 
You're Dead To Me! - New Map Pack Coming (A Little Too Late) For MW2
Written by Tyler Miller   
Friday, 05 March 2010 04:03
http://i216.photobucket.com/albums/cc120/tylermiller808/mpcomplex03042010.jpg

Joystiq via The Tech Game have some new images up of what just might be the first DLC pack for Modern Warfare 2. Sadly, MW2 has shuffled off of this mortal coil and will soon be replaced by Battlefield: Bad Company 2.

But just to show that I'm not made of stone, a faint pang of remorse did stir in my icy heart when I saw that (according to the above sites) multiplayer maps "Crash" and "Overgrown" would be returning from MW1. *sigh* Ah, well. Them's the breaks.

 
Just (Be)Cause
Written by Russ Crandall   
Thursday, 04 March 2010 22:04



I've always had a funny thought whenever I see the game Just Cause, and its upcoming sequel Just Cause 2 (whose demo just landed on XBLA today). Although I realize that the "Cause" in the name is pronounced as "Kôz" (like in the term "cause and effect"), I like to think of them as "Kəz", as in the shortened version of the word "because". Did I lose you yet? I hope not. Keep reading.

Secondly, once I start thinking of the game as "Just 'Cause", I like to imagine that you play as a super-nice pushover guy who just walks around and does good deeds for people "just 'cause".

"Oh darling, you bought me flowers! Why'd you do such a thing for me?"
"Just 'cause, honey."

I really need to get out more.
 
So Um... I caved!
Written by Steven McKay   
Wednesday, 03 March 2010 10:50


I have to admit to being initially quite sceptical about Heavy Rain, though this had very little to do with the game itself, and more to do with my feelings towards developers Quantic Dreams' previous game, Indigo Prophecy (also known as Fahrenheit).

However, after playing the demo for this, and reading Giangs review, my curiosity was truly picqued. Whilst I'd initially consigned myself to renting this game, or picking it up cheap, my curiosity finally got the better of me today, and I bought it.
At this present moment in time, the game is currently in the process of its mandatory installation to the PS3's hard drive, so I figured I would mult-task by writing this at the same time as making the origami swan pyramid head thing.
I really hope I enjoy this game, as I think the story seems like something I could really get into.

Well, that's the installation complete, so wish me luck, people.
 
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