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Written by Mark Hill | 11 March 2010


I'm changing. I can feel the forces of nature deep within my core, marching like the clattering Skeleton army of a level 20 Undead Dark Usher. Riding like a Slayer on the scaly back of an epic Dragon, the Guilds within me attack and defend on the battlegrounds as Castellans drain their resources, only to be plundered by the unquenchable army known as - nerd games.

You see? That's where I'm headed, people, and it's not my fault. First, my new job starts in a week, and it requires that I am highly familiar with an unexpectedly addicting MMORPG called Heroes of Gaia, which I've really come to enjoy. On top that, because it's free and played in the browser on Kongregate, it's far too easy to jump in and play whenever I have a few minutes in the morning, while I'm at work (don't tell the boss), and when I get home at night. It's getting bad.

Next, because I wasn't able to play Battlefield: Bad Company 2 tonight (hit the jump for the fun story why), I instead played the demo of a game called Divinity 2: Eco Draconis; a fantasy RPG that puts you in the shoes of a budding Dragon Slayer in an open-world, dare I say Oblivion-esque, setting on a mission to kill dragons. Now, anyone that has ever seen a dragon slaying movie can pretty much guess where the plot is going, but even then...I liked it. I don't know why. I shouldn't like it, it's not even that good, but I did, and I might play more.

This is the end, everybody. LL Cool Mark as you know him has been taken over by a powerful, and nerdy fantasy force, and I don't know if he'll ever be back.

Lightning bolt! Lightning bolt! Noooooooo!!!!!!! no comments

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Written by Steven McKay | 10 March 2010



By now, you may have heard comments being made about how Blur is like Mario Kart with real cars – even the game's executive producer has been quoted as saying as much. After playing the Blur multiplayer beta, that sounds like a fair approximation of the game, though not in the way that you'd expect.

Given that the game is developed by Bizarre, the devs behind the PGR series – a realistic racer that couldn't be further removed from Mario Kart if it tried – you'd be forgiven for thinking that the game has something of an identity crisis. You'd also be forgiven for not knowing exactly what to expect from the game.  The truth is, though, that Blur manages to play like both games without ever becoming confused. That is to say, it plays like a real racing game, but one that isn't afraid to be a little silly at times. Thankfully, for the most part, it's a pretty entertaining experience.

The handling of the cars successfully manages to be both realistic and arcadey at the same; the handling is realistic enough to require you to invest some time into getting to grips with the controls, but arcadey enough as to not alienate beginners. The result is a game that is accessible to all, but one with hidden depths for the high-level racers to enjoy.

Despite the fact that it already sounds like quite a fragile balance, the power-ups fit seamlessly into the mix, and it's when the power-ups start flying that the game feels most like Mario Kart. However, as well as being genuinely quite fun to use, the power-ups also add an extra layer of strategy to the proceedings; whilst some power-ups clearly serve a single purpose, others can be used to counteract the effects of your rivals' power-ups, and even the ones which initially seem useless can end up being an invaluable addition to your inventory. The only gripe with the power-ups, though, is that in larger games (Blur supports up to twenty players at any one time) the tracks become a veritable minefield, and make navigating the course nearly impossible.

As well as power-ups, Blur also features a “mods” system. While the name suggests that this is just a way to tune up your cars, it is actually a level-based perk system, which gives you a passive boost to your abilities and can be tweaked to fit your racing style as you see fit. My only complaint with the mods system is that it's perhaps a little too simplistic, though this is a minor concern.

Whilst the racing and the power-ups are generally good fun, the online portion of the game is only as good as its game modes. The four modes available in the beta (two initially, with two being unlocked as you level up) are somewhat standard, but still fun nevertheless. However, it's the modes which weren't available which looked to be the most fun: a one-on-one mode, a hardcore racing mode (presumably this disables the power-ups), and a community event mode (presumably to allow you to take part in massive group events organised by Bizarre), which sounds like it could have some real potential.

All told, the Blur beta showcases a game which is a lot of fun, and has a lot of potential. Though it's not quite as fast or arcadey as some might hope, it still does a fine job in balancing the two play styles together in a way that is fun. Whilst it remains to be seen as to how long the various multiplayer modes will keep players enthralled, if Bizarre can create a good community around the game and sustain it with interesting and fun community events, not to mention regular DLC, then there's no reason that Blur can't be a brilliant racing game. no comments

Written by Steven McKay | 10 March 2010



Apparently Sony's UK Playstation store has nothing better to do with its time, than play early April Fool's pranks on me.

You may remember that just yesterday I put up a post saying that After Burner Climax would be releasing on PSN today. I got this information from the UK Playstation store (see the above screen grab), though apparently it's wrong, as I've just checked the store and there is nothing there.  After that, I did a little digging on Sega's official site, and noticed that the games release date is down as being "Spring 2010", and that the game will also be coming to Xbox Live.

Due to this, I'd like to appologise for posting bad information, and for getting peoples hopes up. Oh well, I guess you really can't be right all the time! no comments

Written by Russ Crandall | 10 March 2010



I forced my wife to watch me play the first hour of Heavy Rain. She doesn't normally like video games (except for the occasional puzzle game or Rock Band session), but I thought the cinematic aspect of this game would interest her. I did the same thing for Final Fantasy XIII. These were her initial impressions:

"It was so slow."
"The graphics were okay, but the water looked really good."
"Yelling the boy's name over and over at the mall was annoying." (my fault!)
"There should be more options to do things." no comments

Written by Russ Crandall | 10 March 2010



I forced my wife to watch me play the first hour of Final Fantasy XIII. She doesn't normally like video games (except for the occasional puzzle game or Rock Band session), but I thought the cinematic aspect of this game would interest her. These were her initial impressions:

"All I remember was some guy with a bird in his hair."
"I guess the graphics were good."
"I wasn't really paying attention."
"It looked like a cartoon movie."
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Written by Steven McKay | 10 March 2010



The character you see above you, is Capcom's latest addition to Super Street Fighter IV, Hakan.  Hakan is an "Arabian grappler" who douses himself in oil before each fight starts. However, the real question is: Why, Capcom? Why?

I can't help but feel that this guy not only looks stupid, but that he also seems very similar to E. Honda, both in the way he looks, and in the way he plays.
To see this for yourself, check out the video below:



I'm sorry Capcom, but this guy looks like he would be absolutely no fun to play as, and he just looks really uninspired.
Personally, I don't think I'll be getting Super Street Fighter IV when it comes out, because the new additions don't really inspire me, and I'm really nervous about T. Hawk being in the game -- I'm convinced that he'll break the balance of the game, just like he has in every other Street Fighter game he's ever been in.

Is anyone else thinking about getting it? Leave us a comment and let us know what you think. no comments

Written by Giang Cao | 09 March 2010



A 10 hour head start isn't much when playing a Final Fantasy game. The introduction of characters, the slow and steady primer on battle mechanics and levelling up; the ins-and-outs of what makes a Final Fantasy needs time to develop and settle-in. While I expected the traditional slow start of any Final Fantasy, XIII seems especially sluggish and unnecessarily drawn-out. It seems especially contradictory to the faster pacing of the story and out-of-sync with the streamlined battle system. While I can see its disparate elements eventually coming together to become a focused experience, it's coming at a very slow rate.

In rich contrast to standard JRPGs today, Final Fantasy isn't afraid to make risks in evolving its recipe for success. In a lot of ways, XIII feels like the complete opposite of XII. Gone are free-roaming exploration, micromanaging turn-based combat systems and the traditional town and country design. What you have left is a game that is very streamlined. And because XIII is so stripped down, its success is highly contingent on the quality of story and combat, i.e. what Final Fantasy does best. While I still have a long way to go story wise, the battle system is refreshingly efficient while maintaining the strong tactical element.

While a majority of the changes serve as a way to make this iteration more accessible and action-oriented, the unnecessary glacial pacing and strict linearity inflicts XIII with an identity issue. Its struggle in momentum can be infuriating, but I'm willing to stick with it. no comments

Written by Steven McKay | 09 March 2010



That's right, folks! It seems that this week, we have ourselves something special: we have ourselves a two-fer!.

On XBLA this week, we have Scrap Metal, the latest game from developers Slick (the developers responsible for N+), and the game looks to be like a mixture of top-down racer (think Micro-Machines or Pole Position), and Twisted Metal. The game will be available from the Xbox Live Marketplace from Wednesday 10th of March, and will cost 1200MSP. Check out the trailer for this below:



On the other hand, PSN will see Sega's HD re-release of arcade classic After Burner, with the release of After Burner Climax. This also releases on Wednesday, though there is no word yet on pricing. Anyone interested in some arcadey, aerial dog-fighting action -- in super-shiny HD -- should check the video below:



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Written by Mark Hill | 09 March 2010


Is there a  game that you guys wish you were still playing? One where you got to the end and just said to yourself, "No, that can't be it. Now what am I supposed to do?" like you were just unexpectedly laid off from a job?

I ask this because for some reason, I'm been feeling very nostalgaic about Far Cry 2 lately. I don't know why, but it feels like there has been a void in my life that has gone unfilled since I finished that game, which is weird, because the ending was the only bad thing about the game.

Usually, even if I really like a game, by the end I'm often just waiting for it to end. This happened with Bioshock, Assassin's Creed 2, Uncharted, and probably some other amazing games. Is anyone feeling me with this? no comments

Written by Russ Crandall | 08 March 2010



Like most of the gaming world, I can't wait to play Final Fantasy XIII when it drops tomorrow (lucky Giang, tomorrow is today for him!). I haven't played a Final Fantasy game since Final Fantasy X, waaay back in 2001, and I've been looking forward to getting my hands on a linear, story-based RPG since my bouts with a couple Tales games last year. I went to look for some reviews, just to get a feel for what the critics initially think of the game.

Although IGN sometimes gives skewed reviews (in hindsight, was Grand Theft Auto IV really a "perfect" 10.0 game?), I still tend to check their reviews first. Unfortunately, that didn't happen due to some technical troubles. I then checked Gamespot's review, and was surprised to see an 8.5 out of 10. I mean, that isn't a wholly bad review, especially considering that Gamespot reviews their games a little low from time to time, but let's do some fact-checking:

Final Fantasy VII: 9.5 (IGN) / 9.5 (Gamespot)
Final Fantasy VIII: 9.0 (IGN) / 9.5 (Gamespot)
Final Fantasy IX: 9.2 (IGN) / 8.5 (Gamespot)
Final Fantasy X: 9.5 (IGN) / 9.3 (Gamespot)
Final Fantasy X-2: 9.5 (IGN) / 8.1 (Gamespot)
Final Fantasy XI: 8.8 (IGN) / 8.2 (Gamespot)
Final Fantasy XII: 9.5 (IGN) / 9.0 (Gamespot)

So if we were to base Final Fantasy XIII's score on Gamespot's precedence, this games stands somewhere between Final Fantasy XI (ugh) and Final Fantasy IX (one of my personal favorites). The jury's still out, but Metacritic is currently showing a metascore of "83", so you can draw your own conclusions. no comments