Review: Tekken 6
Written by Giang Cao   
Wednesday, 10 February 2010 01:15


Fighting games have had quite the comeback recently. Releases such as Street Fighter IV, Soulcalibur IV, KOF XII and Tatsunoko vs. Capcom are enough to make fans of the genre giddy. Tekken 6 unfortunately has come out later in the game and the franchise is showing signs of old age. While modern incarnations of fighting games have featured some very high production values, Tekken has lost its shine and direction in the space.

The biggest focus in Tekken 6 is the brawler-style Campaign Scenario mode. Faced with tedium and an incomprehensible story, you have to battle, as newcomers Lars and Alisa, your way through a mass of thugs, soldiers and loading screens, eventually reaching to an end-level boss. And like every campaign mode in Tekken before it, the whole things feels like it's been shoe-horned into the game as a way to justify the story - which gets more convoluted with each instalment. Campaign Scenario mode only detracts from the traditional fighting game core of Tekken and serves as the only practical way to gain money to spend on unlockables.

Purists will want to stick to the game's Arena or Quickplay mode. The former is more in line with the traditional Story mode, complete with a giant boss and a character's ending cinematic. Of all the game modes, Ghost mode is the standout allowing you to download the fighting style of a human opponent and try your skills against it. It's an interesting concept and a good segue between offline and online modes.

Tekken's unique controls can make it a bit difficult to get a hang of first, that is unless you're the button-mashing type (which is admittedly fun in its own way). Each of the four face buttons are mapped to a characters' limbs, which makes for a pretty interesting moveset and a bit special in the fighting genre. The character roster is as large as ever, with over 40 characters to choose from and modelled with great detail. In contrast, the levels are disappointing and forgettable. Sure, some of them are swathed in pretty weather effects, but with closer inspection the levels are never as dynamic as they seem to be.

Tekken 6 may be built upon a great fighting core, but inconsistencies in presentation and technical delivery are too glaring to look past. If you're a Tekken fan, its improvement may outshine its drawbacks. If not, the game will prove to be an overall flat experience.
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