User Submitted Content
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Written by The Easy Mode Staff
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Thursday, 27 May 2010 04:05 |

We here at Easy Towers TM love user submitted content, and so it gives us great pleasure to present Dirk Davie's review of Episode 1 of Alan Wake. If you would like to submit any work, you can do so here.
‘A psychological action thriller indeed’. Throughout the first episode, I found myself grasping the controller, looking intently at the screen … and jumping out of my skin when my dog barked next to me. Alan Wake was developed by Remedy studios, and has been in development for many years. It is a third-person shooter/mystery following Mr. Wake over a campaign that is split into episodes, much like a TV series. Without giving too much away, its storyline will keep you hooked till the end with intelligent writing and collectables.
During playtime, the faults of Alan Wake became obvious, somewhat mocking the player with predictable ‘Taken’ encounters and absolutely one of the worst voice animations in a game to date. To put this in context for you, picture an old Chinese martial arts film. Now remember what happened when they dubbed in English voices; the same result occurred in the game – twenty mouth actions to say hello.
But enough with pointing out its bad side, as episode one of Alan Wake does exactly what its meant to, which is to hook the gamer with a thrilling and mysterious campaign that honestly makes the void between episodes seem like an eternity. Throughout this episode, the gamer is introduced to the main characters, back-story and storyline in a clever and compelling way. The tutorial game mechanics though, were told in a way that made me say WTF just happened (if you haven’t played the game you’re probably thinking what does he mean?). Basically, you are dreaming, and well, a big light from the sky (maybe its Jesus, who knows!) teaches you the basics of survival, combat and the enemies you shall face.
Stay tuned for further reviews “coming to a website near you”. |
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Written by Krisztian Tefner
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Thursday, 06 May 2010 16:00 |
Spacework is a space design-game. It's about a fully artificial, synthetized environment with controlled machines, robots, spaceships. This is not about the simulation of the reality. This is a future-retro design product.
The surface of the Titan is soaked by acid precipitation. You receive alarm-signals from the inhabitants. They have also mentioned a Monolith having disappeared not long before this strange substance started to fall. You and your team set off to investigate the situation and organise the evacuation of the Titanians. On your way, the team is attacked, and you are the only one who survives. The attackers take you and your ship to their planet, the Triton and leave you alone in a zone under control. You want to look around, but you've been locked up...
Your mission is to find and regain the Monolith.
Spacework has two version: Red Edition and Orange Edition. The difference is only the main color. Why these are separated? We like stuffs that has only one way to use. No options, no settings, only the original idea in it.
The game is available for Mac OS X and Windows. |
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Written by The Easy Mode Staff
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Tuesday, 02 March 2010 11:42 |

Now this is what we're talking about. Reader Moray_G had a chance to play a game we haven't yet, Darksiders, and humbly submitted a review for us to feast on with our eager eyes. Thanks Moray_G, for doing our work for us!
Click here to submit your own post.
So I was taking a quick look around my local game store, looking at the PS3 games and trying to see if any of them were worth dropping some cash on. Then an overeager young sales assistant came bounding up to me and proceeded to interrogate me about what games I like to play, what the last game I bought was, and what game I was looking at. Now I’ve been in this situation many times before and a quick reply of “I’m just browsing, thanks” is normally enough to end the conversation and give myself enough time to decide to buy or not; however, this guy was not at all discouraged and continued to ask questions and managed to extract the fact that Dragon Age: Origins was the last game I bought. This then led to a series of question about whether or not I like swords and magic, which I really don’t know how to answer. How does one really answer that question?! I then got to the point that I was uncomfortable enough to grab the first game which I recognised by title, which happened to be Darksiders. With a quick shout of, “I think I’ll take this one!” and a sprint to the cash desk, then out the door I was free.
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Written by Tyler Miller
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Saturday, 27 February 2010 14:59 |

Woops. Looks like we forgot to actually post the story that won our contest. It's witty, it's poignant, it's true. Sorry about that Steve Kielce from New Jersey. Better late than never, eh?
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Every day I show up to work at the same time and follow the same routine. And every day, regardless of the weather, the farm behind my job is always watering the fields. Snow, hail, rain, or shine, the sprinklers are going off. I first thought that they were broken, but after 15 years of the same thing, I became suspicious. One evening when I was leaving work particularly late, I heard a moaning coming from nearby. As I peered through the mist to the field in the distance, I saw mounds of dirt starting to move. I looked closer and realized that zombies were rising out of the ground. That's when I realize that the farmer wasn't watering the fields of grass or wheat, but of zombies! I bolted to my car, which thankfully started on the first try, unlike some of those typical zombie movies, and I sped out of the parking lot. The next day I read in the paper of a strange disturbance that the neighbors were complaining about the night before and of a loud rustling. As I put the paper down, I promised myself that I would be the only one to really know what happened that night... |
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Written by The Easy Mode Staff
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Monday, 25 January 2010 20:48 |

Our first user-submitted post comes from reader Levi Juhl. His favorite food is pizza and he enjoys long walks on short piers. Click here to submit your own post!
Trying to get a bunch of strangers to work as a team in a video game must be one of the hardest things for a game designer to pull off. Especially when you’re talking about FPS games, which often cast you in the role of a super-soldier destined to save the galaxy against impossible odds. That kind of setting trains you to go for the glory when you take your game online. Players try for the most kills or most flags caps, often oblivious to the fact that they’ve now got other people playing with them.
Valve has ingeniously devised a way to coax teamwork out of even the most ardent do-it-yourselfers by dropping you in the middle of a zombie apocalypse and eliminating all objectives save one: survive. Running off on your own is as sure a way to commit FPS suicide as jumping off a high ledge or shooting a rocket launcher at your feet. In Left 4 Dead 2, you will get pinned, puked on, and swarmed, and if you want to keep playing, you’ll need to rely on someone else to cover you. It’s an effective and fresh game dynamic that goes along perfectly with the series’ zombie-movie setting.
The key to this game’s success is in its balance. Towards the end of my time with the original Left 4 Dead, all four of the survivors were routinely making it to the safe room nine times out of ten. You could get yourself out of most situations by backing up against a wall, bunching up, and waiting out a few waves of common infected. If the Special Infected were going to win, it required Swiss-watch-precision timing and usually a healthy dose of luck.
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Disagree with us? Got an idea? Want to put up your own post with full credit? Click here to send it to us and we'll post it...as long as it doesn't suck.
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