User Submitted Content
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Written by The Easy Mode Staff
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Tuesday, 02 March 2010 11:42 |

Now this is what we're talking about. Reader Moray_G had a chance to play a game we haven't yet, Darksiders, and humbly submitted a review for us to feast on with our eager eyes. Thanks Moray_G, for doing our work for us!
Click here to submit your own post.
So I was taking a quick look around my local game store, looking at the PS3 games and trying to see if any of them were worth dropping some cash on. Then an overeager young sales assistant came bounding up to me and proceeded to interrogate me about what games I like to play, what the last game I bought was, and what game I was looking at. Now I’ve been in this situation many times before and a quick reply of “I’m just browsing, thanks” is normally enough to end the conversation and give myself enough time to decide to buy or not; however, this guy was not at all discouraged and continued to ask questions and managed to extract the fact that Dragon Age: Origins was the last game I bought. This then led to a series of question about whether or not I like swords and magic, which I really don’t know how to answer. How does one really answer that question?! I then got to the point that I was uncomfortable enough to grab the first game which I recognised by title, which happened to be Darksiders. With a quick shout of, “I think I’ll take this one!” and a sprint to the cash desk, then out the door I was free.
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Written by Tyler Miller
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Saturday, 27 February 2010 14:59 |

Woops. Looks like we forgot to actually post the story that won our contest. It's witty, it's poignant, it's true. Sorry about that Steve Kielce from New Jersey. Better late than never, eh?
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Every day I show up to work at the same time and follow the same routine. And every day, regardless of the weather, the farm behind my job is always watering the fields. Snow, hail, rain, or shine, the sprinklers are going off. I first thought that they were broken, but after 15 years of the same thing, I became suspicious. One evening when I was leaving work particularly late, I heard a moaning coming from nearby. As I peered through the mist to the field in the distance, I saw mounds of dirt starting to move. I looked closer and realized that zombies were rising out of the ground. That's when I realize that the farmer wasn't watering the fields of grass or wheat, but of zombies! I bolted to my car, which thankfully started on the first try, unlike some of those typical zombie movies, and I sped out of the parking lot. The next day I read in the paper of a strange disturbance that the neighbors were complaining about the night before and of a loud rustling. As I put the paper down, I promised myself that I would be the only one to really know what happened that night... |
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Written by The Easy Mode Staff
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Monday, 25 January 2010 20:48 |

Our first user-submitted post comes from reader Levi Juhl. His favorite food is pizza and he enjoys long walks on short piers. Click here to submit your own post!
Trying to get a bunch of strangers to work as a team in a video game must be one of the hardest things for a game designer to pull off. Especially when you’re talking about FPS games, which often cast you in the role of a super-soldier destined to save the galaxy against impossible odds. That kind of setting trains you to go for the glory when you take your game online. Players try for the most kills or most flags caps, often oblivious to the fact that they’ve now got other people playing with them.
Valve has ingeniously devised a way to coax teamwork out of even the most ardent do-it-yourselfers by dropping you in the middle of a zombie apocalypse and eliminating all objectives save one: survive. Running off on your own is as sure a way to commit FPS suicide as jumping off a high ledge or shooting a rocket launcher at your feet. In Left 4 Dead 2, you will get pinned, puked on, and swarmed, and if you want to keep playing, you’ll need to rely on someone else to cover you. It’s an effective and fresh game dynamic that goes along perfectly with the series’ zombie-movie setting.
The key to this game’s success is in its balance. Towards the end of my time with the original Left 4 Dead, all four of the survivors were routinely making it to the safe room nine times out of ten. You could get yourself out of most situations by backing up against a wall, bunching up, and waiting out a few waves of common infected. If the Special Infected were going to win, it required Swiss-watch-precision timing and usually a healthy dose of luck.
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